trendfert.blogg.se

Eve online pi planner
Eve online pi planner










eve online pi planner

You do lose your implants if your pod is destroyed. You do not lose skills points if your pod is destroyed. Right now you can pick a set of +1 attribute implants for 300 or 400,000 isk.Ĭan you lose skills points if your pod is destroyed? Implants are worth mentioning because certain implants give you an increase to your attributes so your skills will train faster. Skill training and long ago there was no skill que I believe. Was not always the case the skill que used to be limited to 24 hours of Prerequisites you have to train before you can que up that skill. Omega: You can que up as many hours or days Strike a balance in your remaps as you get started with the game.Īlpha: You can que up to 24 hours worth of skills and your skills train at a slower pace than a subscription Omega player. Int/Mem while gun, missile and ship skills are Per/Wil so you need to So only remap if you know what your doing and have consulted Eve Mon.Ī quick example support skills and production skills are generally Each year(character creation date to character creation date) you get one chance to remap. When you start you can do this twice after you have used up all your remaps you only get a remap once a year (in real time 365 days). You can Remap attributes and redistribute 10 of them. The more points you have in a attribute the faster a skill trains that has that attribute. Each skill has two attributes a primary one and a secondary one. Your character has 5 attributes, you start out with them almost all even. This could be a guide all it own but I wanted to mention a few things. It allows you to maximize attributes and remaps. It lets you test out skill plans and gives you an idea of how much time it will take. Trade 3 - 4 extra market orders become possible at the same time per skill level.Įve Mon Eve Mon is the single best tool to use for creating skill plans. Missile Launcher Operation - I would stick to guns until you have a better idea of how the missile mechanics work in game. Gunnery 4 - 2% bonus to turret rate of fire per level. Salvaging 3 - Increase in chance of successful salvage per level. Allows use of jump clones.ĭrones 4 or 5 - 1 additional drone may be controlled per level. Infomorph Psychology - 1 additional jump clone per level. This list is a suggestion, though these skills effect every ship you fly and you will eventually train them all to level 5.Ĭybernetics 3 - Allows use of advanced implants. If you have an idea of the play style your looking to get involved in such as pvp by all means I would specialize as quickly as possible into a niche role you character will be strong at. Keep in mind this is a general list that keeps you training skills all under level five. See UniWiki Core Skills for an expanded list. Warp Drive Operation 3 - 10% reduction to capacitor needed to warp per level.Įvasive Maneuvering 3 - 5% bonus to ship agility per level.Īfterburner 3 - 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level. Target Management 3 - Increases maximum number of targets by 1 per level. Spaceship Command 4 - 2% improved ship agility for all ships per skill level. Repair Systems 4 - And no higher as it burns cap faster at 5 Science 4 - Allows use of tractor beams among other things. Shield Management 4 - 5% bonus to shield capacity per skill level. Hull Upgrades 4 - 5% bonus to armor hit points per skill level. Mechanics 4 - 5% bonus to structure hit points per skill level. Used for fitting ships.Ĭapacitor Management 4 - 5% bonus to capacitor capacity per skill level. Power Grid Management 4 - 5% bonus to ship's powergrid output per skill level. Navigation 4 - 5% bonus to sub-warp ship velocity per skill level.ĬPU Management 4 - 5% bonus to ship CPU output per skill level.

eve online pi planner eve online pi planner

Let's get straight to the skill list and I will explain specifics after. This way you don't get pigeon holed into any specific role you don't understand. The same general idea of having a skill plan that provides you with the widest scope possible in training. As opposed to my older guide that was written for 14 day trial accounts. Now that Eve Online is free to play. I thought it would be prudent to put together a basic starting skill plan for 30 days.












Eve online pi planner